![]() Remember, personal data as well as "group" data is an assett to Google and its affilliates. ![]() The "big data" industry, which includes the sale and processing of all types of personal data (digital photos, live video, video files, voice recordings, web search/visit history, online purchases, etc.) is projected to be a 500 billion dollar industry by 2025. Google needs Android to capture audio and video data (and all other usable personal digital information) and send it to their servers for analysis. Since version 1.5, the change-log and other documentation can be found at.Their business model is heavily dependent on the analysis and sales of your personal data, without restriction.Voice Control applications allows users with mobility and motor impairments to control their device using speech. Added Chinese-Traditional language and improved translations for others.Telnet port can now be specified in the config.Telnet socket no longer opens on headless build when telnet access is off (reduces DoS attack potential).Added a _filterChatMessage() call which can be used by servers to intercept/modify/block all chat messages.bsInternal._disconnectClient() now takes an optional banTime arg (in seconds, defaults to old value of 300).Minor logging tweaks to debug server hangs.Added a password option for telnet access on server builds.Fixes an issue where a client rejoining a server after being kicked could get stuck in limbo.Increased security on games that list themselves as public.All joining players must now be validated by the master server or they will be kicked. This will let me globally ban accounts or ip addresses from joining games to avoid things like ad spam bots (which has been a problem this week). Clients sending abnormal amounts of data to the server will now be auto-kicked.Mostly a maintenance release (real work is happening in the 1.5/2.0 branch) - minor bug fixes and a few language updates.Google deprecated some older SDKs, so the minimum Android supported by this build is now 4.4.Fixed an issue where server names starting and ending with curly brackets would display incorrectly.Fixed an issue where an android back-button press very soon after launch could lead to a crash.#BOMBSQUAD DRAGULA DROP THROUGH UPDATE#įixed a few minor oustanding bugs from the 1.4.139 update.Fixed a longstanding bug in my huffman compression code that could cause an extra byte of unallocated memory to be read, leading to occasional crashes.Fixed an issue in my rigid body simulation code which could lead to crashes when large numbers of bodies are present.Fixed a potential crash if a remove-player call is made for a player that has already left. Added some slick new client-verification tech.Server list now re-pings servers less often and averages ping results to reduce the amount of jumping around in the list.Added an option to the server builds to point to a server-stats webpage that will show up as an extra link in the server browser (in client 1.4.139+). Lots of internal code cleanup and reorganization before I dig into networking rework (hopefully didnt break too much).Removed SDL library from the server builds, so that’s one less dependency that needs to be installed when setting up a linux server.This will return a player’s signed-in account-id (when it can be verified for certain) Added a ‘get_account_id()’ method to the bs.Player class.Going forward it should be pretty much impossible to fool a server into thinking you are using a different account than you really are. Slowly cleaning up Python files (hoping to move closer to to PEP 8 standards and eventually Python 3).#BOMBSQUAD DRAGULA DROP THROUGH ANDROID#.#BOMBSQUAD DRAGULA DROP THROUGH UPDATE#.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |